The Keeper Series
Keeper of the Kingdom
Top Publications, Jan. 2001 - ISBN# 1-929976-03-8
"Aimed at young adults, this is ingenious enough to appeal powerfully to adults who wonder how far this entire computer age can go. . . . Ralles knows how to pace her story - the action moves in sharp chase-and-destroy scenes as Commanders hunt down the dangerous young boy. . . . The pages literally brim with action and computer possibilities and discoveries. The characters are memorable, particularly the very human 101. And that ending . . . - is brilliant. A compelling read from exciting beginning to just as exciting ending."
The Book Reader
Keeper of the Realm
Top Publications, Jan. 2003 - ISBN# 1-929976-21-6
"In this second book of the Keeper series, Matt and his fellow game
travelers are swept into level two of Matt's mysterious and dangerous computer
game. Only quick wits, lightening reflexes, and clever strategizing will save
them as they strive to remain alive, defeat the Keeper, and liberate the
citizens of Karn from their evil conquorers, the Noxerans. This book stands alone as a captivating read for young gamers and sci-fi
fans, though the series' intriguing plot line will draw them to want to
follow Matt through all the levels of his computer game."
Dallas Public Library
>
Keeper of the Empire
Top Publications, Jan. 2004 - ISBN# 1-929976-25-9
"Keeper of the Empire is a fun read, with action that grips you from the start. Excellent for middle school and reluctant readers; enjoyable and suspensful"
Roanoke Public Library, Texas
Keeper of the Colony
Top Publications, March 2006- ISBN# 1-929976-21-6
"Ralles' unique characters place the reader far in the future. Trouble begins on the first page and continues non-stop in the dangerous
Colony of Javeer. Neither the reader nor Matt can resist the challenge of another exciting adventure."
Review of Texas Books
Keeper of the Island
Top Publications, April 2007- ISBN# 1-929976-30-9
"This is the fifth book in The Keeper series, and it is a captivating futuristic adventure for young adults. H. J. Ralles deftly weaves sinister pirates, a tropical island, and ancient pyramids with the struggle that pits good against evil and where Matt, Varl, and Targon must puzzle out who they can trust and who they can’t. While the reader knows the friends play a computer game, the danger and malevolence come across as real threats. Uncovering the truth becomes paramount to surviving the game. Ralles has a good grasp of the world of modern pirates and how they differed from their brethren of the past. Keeper of the Island is a rousing escapade fraught with danger and friendship that snares the reader into the game and leaves him or her spellbound."
Cindy Vallar - The Pirate Lady - CindyVallar.com